Developer
Kuju Entertainment
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Creativity
-3.0
Δ -5.4
Creating or modifying things (e.g. building, customization)
Experimenting
-2.0
Δ -4.6
Trying new things (e.g. exploring mechanics, tinkering)
Exploration
-3.0
Δ -4.6
Discovering new areas or secrets
Sensation
-2.0
Δ -4.6
Sensory stimulation or emotional fun
Continuation
-2.0
Δ -4.6
Desire to keep playing the same game
Expression
-4.0
Δ -4.5
Customizing characters or environments
Violence
4.0
Δ +4.2
Enjoyment of combat and destruction
Relaxation
-2.0
Δ -3.6
Relaxation or flow
Strategy
-1.0
Δ -3.4
Mental challenge and problem solving
Growth
1.0
Δ -2.0
Learning or personal development
Publishing partners
Studios ranked by number of shared games in the Gameaton catalog.
- SNEG 1 game