Developer
Smallroom
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Fantasy
-4.0
Δ -6.4
Experiencing imaginative fiction
Survival
-5.0
Δ -5.5
Avoiding failure or staying alive
Thrill
-4.0
Δ -5.5
Suspense and thrill
Value
-2.0
Δ -5.1
Perceived return for time or money
Violence
-5.0
Δ -4.8
Enjoyment of combat and destruction
Continuation
-2.0
Δ -4.6
Desire to keep playing the same game
Creativity
-2.0
Δ -4.4
Creating or modifying things (e.g. building, customization)
Experimenting
-1.0
Δ -3.6
Trying new things (e.g. exploring mechanics, tinkering)
Expression
-3.0
Δ -3.5
Customizing characters or environments
Story
-2.0
Δ -3.4
Narrative immersion
Publishing partners
Studios ranked by number of shared games in the Gameaton catalog.
- Smallroom 1 game