Publisher
Draw Distance
Motivational profile
Average motivational drivers across 3 games — ranked by largest gap vs the catalog average (Δ).
Experimenting
-1.0
Δ -3.6
Trying new things (e.g. exploring mechanics, tinkering)
Strategy
-1.0
Δ -3.4
Mental challenge and problem solving
Creativity
-0.3
Δ -2.8
Creating or modifying things (e.g. building, customization)
Autonomy
0.7
Δ -2.7
Being in control of actions and decisions (e.g. freedom to play how you want)
Exploration
-1.0
Δ -2.6
Discovering new areas or secrets
Story
4.0
Δ +2.6
Narrative immersion
Value
1.0
Δ -2.1
Perceived return for time or money
Competition
-4.0
Δ -2.0
Comparing oneself to others (e.g. ranked mode, leaderboards)
Expression
-1.3
Δ -1.9
Customizing characters or environments
Fellowship
-3.7
Δ -1.7
Feeling part of a community
Developer partners
Studios ranked by number of shared games in the Gameaton catalog.
- Draw Distance 3 games