Publisher
Embers
Motivational profile
Average motivational drivers across 2 games — ranked by largest gap vs the catalog average (Δ).
Continuation
-1.0
Δ -3.6
Desire to keep playing the same game
Value
-0.5
Δ -3.6
Perceived return for time or money
Cooperation
0.0
Δ +2.3
Working with others toward a goal (e.g. teamwork)
Violence
2.0
Δ +2.2
Enjoyment of combat and destruction
Competition
-4.0
Δ -2.0
Comparing oneself to others (e.g. ranked mode, leaderboards)
Survival
2.0
Δ +1.5
Avoiding failure or staying alive
Fellowship
-0.5
Δ +1.4
Feeling part of a community
Status
-4.0
Δ -1.4
Recognition or popularity
Domination
-5.0
Δ -1.3
Exerting control or superiority over others
Experimenting
1.5
Δ -1.1
Trying new things (e.g. exploring mechanics, tinkering)
Developer partners
Studios ranked by number of shared games in the Gameaton catalog.
- Embers 2 games