Developer
King
Motivational profile
Average motivational drivers across 2 games — ranked by largest gap vs the catalog average (Δ).
Idle
3.5
Δ +6.0
Filling time between tasks
Violence
-5.0
Δ -4.8
Enjoyment of combat and destruction
Cooperation
2.5
Δ +4.8
Working with others toward a goal (e.g. teamwork)
Value
-1.5
Δ -4.6
Perceived return for time or money
Survival
-4.0
Δ -4.5
Avoiding failure or staying alive
Fellowship
2.5
Δ +4.4
Feeling part of a community
Status
1.5
Δ +4.1
Recognition or popularity
Expression
-3.0
Δ -3.5
Customizing characters or environments
Competition
1.5
Δ +3.5
Comparing oneself to others (e.g. ranked mode, leaderboards)
Story
-1.5
Δ -2.9
Narrative immersion
Publishing partners
Studios ranked by number of shared games in the Gameaton catalog.
- King 1 game