Publisher
King
Motivational profile
Average motivational drivers across 1 game — ranked by largest gap vs the catalog average (Δ).
Idle
3.0
Δ +5.5
Filling time between tasks
Story
-4.0
Δ -5.4
Narrative immersion
Creativity
-3.0
Δ -5.4
Creating or modifying things (e.g. building, customization)
Fantasy
-3.0
Δ -5.4
Experiencing imaginative fiction
Value
-2.0
Δ -5.1
Perceived return for time or money
Violence
-5.0
Δ -4.8
Enjoyment of combat and destruction
Survival
-4.0
Δ -4.5
Avoiding failure or staying alive
Expression
-4.0
Δ -4.5
Customizing characters or environments
Cooperation
2.0
Δ +4.3
Working with others toward a goal (e.g. teamwork)
Fellowship
2.0
Δ +3.9
Feeling part of a community
Developer partners
Studios ranked by number of shared games in the Gameaton catalog.
- King 1 game